Color – Complementary

Artist: Vincent Van Gogh Title of Work: Cafe Terrace on the Place du Forum, Arles, at night Year Produced: 1888 Medium: Oil on Canvas Source: http://www.vangoghgallery.com/catalog/Painting/53/Caf%C3%A9-Terrace-on-the-Place-du-Forum,-Arles,-at-Night,-The.html

Artist: Vincent Van Gogh
Title of Work: Cafe Terrace on the Place du Forum, Arles, at night
Year Produced: 1888
Medium: Oil on Canvas
Source: http://www.vangoghgallery.com/catalog/Painting/53/Caf%C3%A9-Terrace-on-the-Place-du-Forum,-Arles,-at-Night,-The.html

Complementary colors is the term for a pair of colors that lie across from each other on the color wheel. Complementary colors do exactly what their name implies and complement each other when used together in a piece. They harmonize together and cause each other to stand out. A good example of the use of complementary colors is in this piece by Vincent Van Gogh, he uses blues and purples to complement yellows and oranges, causing both sets of colors to appear very vibrant.

Color – Analogous

Artist: Vincent Van Gogh Title of Work: Sunflowers Year Produced: 1888 Medium: Oil on canvas Source: http://en.wikipedia.org/wiki/Sunflowers_%28Van_Gogh_series%29

Artist: Vincent Van Gogh
Title of Work: Sunflowers
Year Produced: 1888
Medium: Oil on canvas
Source: http://en.wikipedia.org/wiki/Sunflowers_%28Van_Gogh_series%29

As the first image explains, analogous is the term for the colors near each other on the color wheel, usually referring to a set of three colors in a row. A good example of this element is Van Gogh’s sunflowers. In this piece, he uses and analogous set of yellows and oranges to create a very pleasing piece. This analogous set of colors creates unity and harmony in the piece, while still having slight variation in color to keep it interesting.

Color – Monochromatic

Image

Artist: Adela Leibowitz
Title of work: Lily of the Valley
Year Produced: 2006
Medium: Unlisted
Source of image: http://mocoloco.com/art/archives/003269.php

Image

These pieces are both great examples of monochromatic artwork. Monochromatic basically refers to a piece of all one hue. This piece can use many different values and saturation, but it only uses one hue throughout the entire piece. Monochromatic art can be great for a few reasons; It’s very effective in portraying a specific emotion, using all one color is a simple way of achieving unity, and, in some cases it can be more interesting simply because of that choice. For example, in these pieces, the top one seems to create a feel of calmness while the bottom creates a feel of excitement and vibrancy simply because of the hues that were used.

Color – Saturation

Artist: Richard E. Adams Title of work: unlisted Year produced: 2006 Medium: Acrylic on canvas Source of image: http://www.sito.org/cgi-bin/egads/showart?show=adr.0034

Artist: Richard E. Adams
Title of work: unlisted
Year produced: 2006
Medium: Acrylic on canvas
Source of image: http://www.sito.org/cgi-bin/egads/showart?show=adr.0034

Saturation is the term for the amount of gray in a color. The top image, is a saturation scale from gray to the purest form of the color. The bottom image, though not the best example (it is really hard to find a piece using just saturation), shows how saturation can be used. In it, you’ll see many different saturations of green, in particular on the body of the stuffed cow and in the background. Saturation is just another use of color that can be used to add depth and interest.

Color – Value

Artist: Leanne Wildermuth Year Produced: 2007 Medium: Oil Paint Source: http://intricateart.com/monochromatic-evan-in-green/

Artist: Leanne Wildermuth
Year Produced: 2007
Medium: Oil Paint
Source: http://intricateart.com/monochromatic-evan-in-green/

Value is the term for the lightness or darkness of a color. This piece is a good example of value because the piece only uses one color, but uses an entire scale of value to create an interesting piece with a sense of depth. Value is used to create depth, light source, interest, and many other things.

Color – Hue

Artist: Vincent van Gogh Title of the Work: Starry Night Year Produced: 1889 Medium: Oil on Canvas Source: http://en.wikipedia.org/wiki/The_Starry_Night

Artist: Vincent van Gogh
Title of the Work: Starry Night
Year Produced: 1889
Medium: Oil on Canvas
Source: http://en.wikipedia.org/wiki/The_Starry_Night

Hue is basically the term for the different base colors (red,blue,yellow,ect…). The top picture is an example of a color wheel portraying the 12 most basic hues. The bottom is a piece that uses different hues very effectively, most specifically yellow and blue. Van Gogh uses yellow and blue in a complementary way to make the piece very pleasing to the eye, as well as these colors (the cool blue and the washed out yellow) providing a sense of calm. Using hues together in certain ways are very important because they can set the overall mood for a piece easily.

Texture – Actual

Artist: John Salvest Title of Work: 22 Caliber Flag Year Produced: 2001 Medium: Lead and copper tipped bullets Source: http://johnsalvest.com/objects.html

Artist: John Salvest
Title of Work: 22 Caliber Flag
Year Produced: 2001
Medium: Lead and copper tipped bullets
Source: http://johnsalvest.com/objects.html

Artist: Mark Langan Title of Work: Diamond K., Inc Year Produced: Unlisted Medium: Cardboard Source of  Image: http://www.langanart.com/art-gallery-new/view/2.html

Artist: Mark Langan
Title of Work: Diamond K., Inc
Year Produced: Unlisted
Medium: Cardboard
Source of Image: http://www.langanart.com/art-gallery-new/view/2.html

These are both really great examples of actual texture in art. The top piece, using lead and copper tipped bullets to create an image of the American flag, and the bottom, creating a beautiful scene out of recycled cardboard. The top uses actual texture in a way that creates a more powerful message, as well as simply being very interesting as compared to what it would be in 2-D. The way in which the bottom uses actual texture makes the image much more interesting as well being more catching due to the fact that it is made out of a strange material.

Texture – Implied

Artist: M.C. Escher Title of Work: Still Life with Spherical Mirror Year produced: 1934 Medium: Lithographyhttp://en.wikipedia.org/wiki/Still_Life_with_Spherical_Mirror Source:

Artist: M.C. Escher
Title of Work: Still Life with Spherical Mirror
Year produced: 1934
Medium: Lithography
Source: http://en.wikipedia.org/wiki/Still_Life_with_Spherical_Mirror

Artist: Alyssa Monks Title of Work: Smirk Year Produced: 2009  Medium: Oil on Linen Source of Image: http://alyssamonks.com/popup/popup.asp?sid=5A703C03-07DF-4892-8C93-C85A99011770&imgname=smirk.jpg

Artist: Alyssa Monks
Title of Work: Smirk
Year Produced: 2009
Medium: Oil on Linen
Source of Image: http://alyssamonks.com/popup/popup.asp?sid=5A703C03-07DF-4892-8C93-C85A99011770&imgname=smirk.jpg

Both of these pieces are very good examples of implied texture. Implied texture being texture that is not actually present in the piece (you could not touch the piece and feel different textures), but visually seems to be present in the piece. In the piece by M.C. Escher, he uses value very well to create a strong texture in the reflective surface of the round mirror, it feels as if you could touch it and feel the smooth surface, he also contrasts this with the more rough, dull textures in the surrounding items. In the piece by Alyssa Monks she uses texture to create what seems to be a shower scene with extremely realistic water as well as an extremely realistic figure. The implied texture makes the piece itself look as if somebody as sprinkled water on it.

Critical Essay #2 – Artwork in the Video Game Series “Borderlands”

A form of artwork that I have always been interested in is video game artwork, as well as hoping to do some myself one day. This is because it not only has to be appealing to the eye, but provide an extremely powerful atmosphere. One game in particular that I admire for its artwork, in particular its landscapes, is Borderlands 2. Inspiring an air of adventure, they make truly vast, awe-inspiring landscapes that greatly vary from one to the  next. A good example of these are the two pictures listed above, the first being a molten, inhospitable landscape, slathered with bright colors, and the second a wasteland scene that makes up in detail and mystery what it lacks in color.

The first picture is of a volcanic area in the game. What makes this landscape in particular absolutely gorgeous is the use of color. The contrast of the cold blue rocks and the bright, molten, reds and yellows creates great interest in this area, as well as a sense of danger. Also, as used in most of the Borderlands 2 landscapes, it uses atmospheric perspective to create a great sense of depth that seems to invite players in, to explore to the furthest reaches. Not to mention the hits of industrialized areas that create areas of interest on the horizon that guide and intrigue the player. It speaks greatly of adventure and great danger, which is conducive to this point in the game because by now the players are experienced, and therefore looking for a greater challenge, and by all accounts this landscape sets a tone of challenge.

The second picture is of one of the first areas that you travel through in the game. This area is far less visually intense as the first one, which I believe can be attributed to the fact that this is an opening area. This landscape is also a simple wasteland scene as compared to a volcanic area. Though this landscape seems mostly desolate, it is dotted with areas of civilization which keeps the player interested and exploring. This landscape makes it a good atmosphere for the beginning of the game because it is not over-stimulating to the new player but it also keeps them interested by having small bits of detail. The mood that this landscape sets is also very important, because it sets the tone of a world that has been ravaged by men (by the hits of smoke and industry in the background), which is a vital theme to the story.

Borderlands 2 truly has breathtaking scenery, which is not only appealing to the eye, but creates an intense, immersive atmosphere that is able to take hold of the players feelings for an incredible experience.

Economy

economy

This is a great example of using economy in artwork. Economy is basically restricting the use of any element in artwork. In this, he has limited his use of line as well as color, leaving as little as possible while still being able to recognize the figure he is portraying. (Marilyn Monroe)

Artist: Ali Jabbar

Title of Work: Marilyn Monroe

Year produced: 2010

Medium: Unlisted

Source: http://flavorwire.com/103971/pop-culture-icons-as-minimalist-posters/